package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 418: 若对手处于能力提升状态则对方{0}等级{1} type Effect418 struct { node.EffectNode } func (e *Effect418) OnSkill() bool { if e.Ctx().Opp.HasPropADD() { e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[1])) } return true } func init() { input.InitEffect(input.EffectType.Skill, 418, &Effect418{}) }