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bl/logic/service/fight/effect/194.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 194: 造成伤害的1/{0}回复自身体力,若对手{1}则造成伤害的1/{2}回复自身体力
type Effect194 struct {
node.EffectNode
}
func (e *Effect194) Skill_Use() bool {
damageDone := e.Ctx().Our.SumDamage
var healAmount alpacadecimal.Decimal
if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[1].IntPart())) { // 假设有检查异常状态的方法
healAmount = damageDone.Div(e.Args()[2]) // 1/m
} else {
healAmount = damageDone.Div(e.Args()[0]) // 1/n
}
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 194, &Effect194{})
}