2026-03-08 10:34:23 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 194: 造成伤害的1/{0}回复自身体力,若对手{1},则造成伤害的1/{2}回复自身体力
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2026-03-08 10:34:23 +08:00
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type Effect194 struct {
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node.EffectNode
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}
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2026-03-08 20:07:59 +08:00
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func (e *Effect194) Skill_Use() bool {
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2026-03-08 10:34:23 +08:00
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damageDone := e.Ctx().Our.SumDamage
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var healAmount alpacadecimal.Decimal
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if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[1].IntPart())) { // 假设有检查异常状态的方法
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healAmount = damageDone.Div(e.Args()[2]) // 1/m
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} else {
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healAmount = damageDone.Div(e.Args()[0]) // 1/n
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}
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 194, &Effect194{})
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}
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