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bl/logic/service/fight/effect/190.go

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package effect
import (
"blazing/logic/service/fight/input"
)
// Effect 190: {0}回合内若受到攻击,消除对手能力提升状态
type Effect190 struct {
RoundEffectArg0Base
}
func (e *Effect190) Skill_Use_ex() bool {
if e.Ctx().SkillEntity == nil {
return true
}
// 消除对手所有能力强化状态
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for i, v := range e.Ctx().Opp.Prop[:] {
if v > 0 {
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e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 190, &Effect190{})
}