2026-03-08 10:34:23 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 190: {0}回合内若受到攻击,消除对手能力提升状态
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2026-03-08 10:34:23 +08:00
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type Effect190 struct {
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2026-03-28 21:57:22 +08:00
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RoundEffectArg0Base
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2026-03-08 10:34:23 +08:00
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}
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func (e *Effect190) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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// 消除对手所有能力强化状态
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2026-03-17 10:57:11 +08:00
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for i, v := range e.Ctx().Opp.Prop[:] {
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2026-03-28 21:57:22 +08:00
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if v > 0 {
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2026-03-17 10:57:11 +08:00
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e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
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}
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2026-03-28 21:57:22 +08:00
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2026-03-08 10:34:23 +08:00
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 190, &Effect190{})
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}
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