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bl/logic/service/fight/effect/190.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 190 - n回合内若受到攻击消除对手所有能力强化状态
type Effect190 struct {
node.EffectNode
}
func (e *Effect190) Skill_Use_ex() bool {
if e.Ctx().SkillEntity == nil {
return true
}
// 消除对手所有能力强化状态
for i, _ := range e.Ctx().Opp.Prop[:] {
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
}
return true
}
func (e *Effect190) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 190, &Effect190{})
}