2026-03-09 22:36:30 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 188: 若对手处于异常状态,则威力翻倍并消除对手相应的防御能力提升效果
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2026-03-09 22:36:30 +08:00
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type Effect188 struct {
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node.EffectNode
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}
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func (e *Effect188) SkillHit() bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().Opp.StatEffect_Exist_all() { // 对手处于异常状态
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// 威力翻倍
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e.Ctx().SkillEntity.XML.Power *= 2
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// 消除对手相应的防御能力提升效果
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e.Ctx().Opp.SetProp(e.Ctx().Our, 1, 0)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 188, &Effect188{})
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}
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