2026-03-08 10:34:23 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 179: 若属性相同则技能威力提升{0}
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2026-03-08 10:34:23 +08:00
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type Effect179 struct {
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node.EffectNode
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}
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func (e *Effect179) SkillHit() bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().Our.CurrentPet.Type == e.Ctx().Opp.CurrentPet.Type {
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// 属性相同,技能威力提升n
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2026-03-09 18:49:51 +08:00
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e.Ctx().SkillEntity.XML.Power += int(e.Args()[0].IntPart())
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2026-03-08 10:34:23 +08:00
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 179, &Effect179{})
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}
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