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bl/logic/service/fight/effect/179.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 179: 若属性相同则技能威力提升{0}
type Effect179 struct {
node.EffectNode
}
func (e *Effect179) SkillHit() bool {
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().Our.CurrentPet.Type == e.Ctx().Opp.CurrentPet.Type {
// 属性相同技能威力提升n
e.Ctx().SkillEntity.XML.Power += int(e.Args()[0].IntPart())
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 179, &Effect179{})
}