package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 179: 若属性相同则技能威力提升{0} type Effect179 struct { node.EffectNode } func (e *Effect179) SkillHit() bool { if e.Ctx().SkillEntity == nil { return true } if e.Ctx().Our.CurrentPet.Type == e.Ctx().Opp.CurrentPet.Type { // 属性相同,技能威力提升n e.Ctx().SkillEntity.XML.Power += int(e.Args()[0].IntPart()) } return true } func init() { input.InitEffect(input.EffectType.Skill, 179, &Effect179{}) }