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bl/logic/service/fight/effect/166.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// Effect 166: {0}回合内若对手使用属性攻击则{2}%对手{1}等级{3}
type Effect166 struct {
RoundEffectArg0Base
}
func (e *Effect166) Skill_Use_ex() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
chance := e.Args()[0].IntPart() // m%
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
effectType := int8(e.Args()[1].IntPart()) // XX类型
effectValue := int8(e.Args()[2].IntPart()) // 等级k
e.Ctx().Opp.SetProp(e.Ctx().Our, effectType, effectValue)
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 166, &Effect166{})
}