2026-03-08 15:41:16 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 166: {0}回合内若对手使用属性攻击则{2}%对手{1}等级{3}
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2026-03-08 15:41:16 +08:00
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type Effect166 struct {
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2026-03-28 21:57:22 +08:00
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RoundEffectArg0Base
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2026-03-08 15:41:16 +08:00
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}
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func (e *Effect166) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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chance := e.Args()[0].IntPart() // m%
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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effectType := int8(e.Args()[1].IntPart()) // XX类型
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effectValue := int8(e.Args()[2].IntPart()) // 等级k
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2026-03-08 23:24:18 +08:00
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e.Ctx().Opp.SetProp(e.Ctx().Our, effectType, effectValue)
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2026-03-08 15:41:16 +08:00
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 166, &Effect166{})
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}
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