package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" ) // Effect 166: {0}回合内若对手使用属性攻击则{2}%对手{1}等级{3} type Effect166 struct { RoundEffectArg0Base } func (e *Effect166) Skill_Use_ex() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS { chance := e.Args()[0].IntPart() // m% success, _, _ := e.Input.Player.Roll(int(chance), 100) if success { effectType := int8(e.Args()[1].IntPart()) // XX类型 effectValue := int8(e.Args()[2].IntPart()) // 等级k e.Ctx().Opp.SetProp(e.Ctx().Our, effectType, effectValue) } } return true } func init() { input.InitEffect(input.EffectType.Skill, 166, &Effect166{}) }