2025-11-25 18:25:52 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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)
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// 51. 如果mon被打到BurstRecoverHP以下, 且没有挂掉, 则马上恢复到满HP和PP值;(a1: burst_hp high-32, a2: burst_hp low-32)
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type NewSel51 struct {
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NewSel0
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}
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2026-03-28 21:57:22 +08:00
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func (e *NewSel51) Action_end_ex() bool {
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if !e.IsOwner() {
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return true
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}
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if e.Ctx().Our.CurrentPet.GetHP().IntPart() == 0 {
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return true
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}
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if e.Ctx().Our.CurrentPet.GetHP().Cmp(e.Args()[0]) >= 0 {
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return true
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}
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e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurrentPet.GetMaxHP())
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e.Ctx().Our.HealPP(-1)
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return true
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}
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2025-11-25 18:25:52 +08:00
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func init() {
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input.InitEffect(input.EffectType.NewSel, 51, &NewSel51{})
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}
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