package effect import ( "blazing/logic/service/fight/input" ) // 51. 如果mon被打到BurstRecoverHP以下, 且没有挂掉, 则马上恢复到满HP和PP值;(a1: burst_hp high-32, a2: burst_hp low-32) type NewSel51 struct { NewSel0 } func (e *NewSel51) Action_end_ex() bool { if !e.IsOwner() { return true } if e.Ctx().Our.CurrentPet.GetHP().IntPart() == 0 { return true } if e.Ctx().Our.CurrentPet.GetHP().Cmp(e.Args()[0]) >= 0 { return true } e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurrentPet.GetMaxHP()) e.Ctx().Our.HealPP(-1) return true } func init() { input.InitEffect(input.EffectType.NewSel, 51, &NewSel51{}) }