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bl/logic/service/fight/boss/NewSeIdx_41.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
)
// 41. 每回合恢复自身n点体力a1: n
// TODO: 实现每回合恢复自身n点体力a1: n的核心逻辑
type NewSel41 struct {
NewSel0
}
func (e *NewSel41) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if sattack == nil { //说明有一方放弃出手,如果自身被控那也不能回血
return true
}
e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Args()[0])
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 41, &NewSel41{})
}