82 lines
4.8 KiB
Go
82 lines
4.8 KiB
Go
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package model
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import (
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"blazing/cool"
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"fmt"
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)
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const TableNamePet = "pet"
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// Pet mapped from table <pet>
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type Pet struct {
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*cool.Model
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PlayerID uint64 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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Data string `gorm:"type:longtext;not null;comment:'精灵全部数据'" json:"data"`
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}
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type PetInfo struct {
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CapturePlayerID uint64 `gorm:"not null;comment:'捕获者ID'" json:"capture_player_id"`
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CaptureTime int64 `gorm:"not null;comment:'捕获时间(时间戳)'" json:"capture_time"`
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CaptureMap int32 `gorm:"not null;comment:'捕获地图ID'" json:"capture_map"`
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CaptureRect int16 `gorm:"not null;default:0;comment:'捕获区域(未知用途,默认为0)'" json:"capture_rect"`
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CaptureLevel int16 `gorm:"not null;default:0;comment:'捕获时的等级'" json:"capture_level"`
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PetTypeID int32 `gorm:"not null;comment:'精灵类型ID/精灵图鉴ID'" json:"pet_type_id"`
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IndividualValue int16 `gorm:"not null;comment:'个体值(DV)'" json:"individual_value"`
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Nature int16 `gorm:"not null;comment:'性格类型'" json:"nature"`
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AbilityTypeEnum int16 `gorm:"comment:'特性枚举'" json:"ability_type_enum"`
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Shiny int32 `gorm:"not null;default:0;comment:'闪光ID(异色!=0,非异色=0)'" json:"shiny"`
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Level int16 `gorm:"not null;default:1;comment:'当前等级'" json:"level"`
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CurrentExp int32 `gorm:"not null;default:0;comment:'当前等级已获得经验值'" json:"current_exp"`
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CurrentHP int32 `gorm:"not null;comment:'当前生命值'" json:"current_hp"`
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MaxHP int32 `gorm:"not null;comment:'实际最大生命值'" json:"max_hp"`
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Attack int32 `gorm:"not null;comment:'实际攻击力'" json:"attack"`
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Defense int32 `gorm:"not null;comment:'实际防御力'" json:"defense"`
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SpecialAttack int32 `gorm:"not null;comment:'实际特殊攻击力'" json:"special_attack"`
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SpecialDefense int32 `gorm:"not null;comment:'实际特殊防御力'" json:"special_defense"`
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Speed int32 `gorm:"not null;comment:'实际速度'" json:"speed"`
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EvHP int16 `gorm:"not null;default:0;comment:'生命值学习力'" json:"ev_hp"`
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EvAttack int16 `gorm:"not null;default:0;comment:'攻击学习力'" json:"ev_attack"`
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EvDefense int16 `gorm:"not null;default:0;comment:'防御学习力'" json:"ev_defense"`
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EvSpecialAttack int16 `gorm:"not null;default:0;comment:'特殊攻击学习力'" json:"ev_special_attack"`
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EvSpecialDefense int16 `gorm:"not null;default:0;comment:'特殊防御学习力'" json:"ev_special_defense"`
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EvSpeed int16 `gorm:"not null;default:0;comment:'速度学习力'" json:"ev_speed"`
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Skill1ID int32 `gorm:"not null;default:0;comment:'技能1'" json:"skill_1_id"`
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Skill2ID int32 `gorm:"not null;default:0;comment:'技能2'" json:"skill_2_id"`
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Skill3ID int32 `gorm:"not null;default:0;comment:'技能3'" json:"skill_3_id"`
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Skill4ID int32 `gorm:"not null;default:0;comment:'技能4'" json:"skill_4_id"`
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Skill1PP int16 `gorm:"not null;default:0;comment:'技能1PP'" json:"skill_1_pp"`
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Skill2PP int16 `gorm:"not null;default:0;comment:'技能2PP'" json:"skill_2_pp"`
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Skill3PP int16 `gorm:"not null;default:0;comment:'技能3PP'" json:"skill_3_pp"`
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Skill4PP int16 `gorm:"not null;default:0;comment:'技能4PP'" json:"skill_4_pp"`
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ElementalOrbID int32 `gorm:"not null;default:0;comment:'属性能量珠ID'" json:"elemental_orb_id"`
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SpecialOrbID int32 `gorm:"not null;default:0;comment:'平衡/暴击能量珠ID'" json:"special_orb_id"`
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ElementalOrbCount int16 `gorm:"not null;default:0;comment:'属性能量珠剩余使用次数'" json:"elemental_orb_count"`
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SpecialOrbCount int16 `gorm:"not null;default:0;comment:'平衡/暴击能量珠剩余使用次数'" json:"special_orb_count"`
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IndividualGuarantee int64 `gorm:"not null;default:0;comment:'个体值保底(0=无保底)'" json:"individual_guarantee"`
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NatureGuarantee int64 `gorm:"not null;default:0;comment:'性格保底(0=无保底)'" json:"nature_guarantee"`
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Freed bool `gorm:"default:false;not null;comment:'是否已放生(0=未放生,1=已放生)'" json:"freed"`
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FreedTime string `gorm:"comment:'放生时间'" json:"freed_time"`
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}
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// TableName Pet's table name
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func (*Pet) TableName() string {
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return TableNamePet
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}
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// GroupName Pet's table group
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func (*Pet) GroupName() string {
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return "default"
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}
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// NewPet create a new Pet
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func NewPet() *Pet {
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return &Pet{
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Model: cool.NewModel(),
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}
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}
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// init 创建表
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func init() {
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err := cool.CreateTable(&Pet{})
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fmt.Println(err)
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}
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