Files
bl/common/socket/kick.go

73 lines
1.2 KiB
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package socket
import (
"blazing/logic/service/player"
"fmt"
"time"
)
type Broadcast struct {
Name string
}
func (s *Server) Broadcast(t string) int {
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player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
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value.SendPackCmd(50003, &Broadcast{
Name: t,
})
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return true
})
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return player.Mainplayer.Count()
}
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const kickTimeout = 5 * time.Second
func (s *Server) KickPerson(a int) error {
if a == 0 {
return nil
}
return player.KickPlayer(uint32(a))
}
// 参数不为0是强制踢出
func (s *Server) QuitSelf(a int) error {
//TODO 这里待退出
fmt.Println("检测到退出请求")
s.quit = true
if a != 0 {
player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
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if value != nil {
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value.Kick(true)
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}
return false
})
} else {
go func() {
player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
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if value != nil {
value.KickMessage()
}
return false
})
<-time.After(10 * time.Minute)
player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
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if value != nil {
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value.Kick(true)
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}
return false
})
}()
}
return nil
}