package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/player"
"blazing/logic/service/room"
)
// SetFitment 设置基地家具摆放
// data: 包含家具列表的输入信息
// c: 当前玩家对象
// 返回: 空结果和错误码
func (h Controller) SetFitment(data *SET_FITMENT, c *player.Player) (result *room.NullInfo, err errorcode.ErrorCode) {
c.Service.Room.Set(data.Fitments)
return
}