package controller import ( "blazing/common/socket/errorcode" "blazing/logic/service/player" "blazing/logic/service/room" ) // SetFitment 设置基地家具摆放 // data: 包含家具列表的输入信息 // c: 当前玩家对象 // 返回: 空结果和错误码 func (h Controller) SetFitment(data *SET_FITMENT, c *player.Player) (result *room.NullInfo, err errorcode.ErrorCode) { c.Service.Room.Set(data.Fitments) return }