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bl/logic/service/fight/effect/effect_88.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* n%几率伤害为m倍
*/
func init() {
input.InitEffect(input.EffectType.Skill, 88, &Effect88{
EffectNode: node.EffectNode{},
})
}
type Effect88 struct {
node.EffectNode
}
func (e *Effect88) Damage_Mul(t *info.DamageZone) bool {
// 概率判定
ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !ok {
return true
}
if t.Type == info.DamageType.Red {
t.Damage = t.Damage.Mul(e.Args()[1])
}
return true
}