2025-11-14 04:23:50 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* n%几率伤害为m倍
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 88, &Effect88{
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EffectNode: node.EffectNode{},
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})
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}
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type Effect88 struct {
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node.EffectNode
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}
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func (e *Effect88) Damage_Mul(t *info.DamageZone) bool {
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2026-01-04 21:41:10 +08:00
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2025-11-14 04:23:50 +08:00
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// 概率判定
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2025-12-06 15:11:42 +08:00
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ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
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2025-11-14 04:23:50 +08:00
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if !ok {
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return true
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}
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if t.Type == info.DamageType.Red {
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2025-12-06 15:11:42 +08:00
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t.Damage = t.Damage.Mul(e.Args()[1])
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2025-11-14 04:23:50 +08:00
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}
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return true
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}
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