package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * n%几率伤害为m倍 */ func init() { input.InitEffect(input.EffectType.Skill, 88, &Effect88{ EffectNode: node.EffectNode{}, }) } type Effect88 struct { node.EffectNode } func (e *Effect88) Damage_Mul(t *info.DamageZone) bool { // 概率判定 ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100) if !ok { return true } if t.Type == info.DamageType.Red { t.Damage = t.Damage.Mul(e.Args()[1]) } return true }