package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* 恢复自身所有PP值
*/
func init() {
input.InitEffect(input.EffectType.Skill, 87, &Effect87{})
}
type Effect87 struct {
node.EffectNode
func (e *Effect87) OnSkill() bool {
e.Ctx().Our.HealPP(-1)
return true