package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * 恢复自身所有PP值 */ func init() { input.InitEffect(input.EffectType.Skill, 87, &Effect87{}) } type Effect87 struct { node.EffectNode } func (e *Effect87) OnSkill() bool { e.Ctx().Our.HealPP(-1) return true }