Files
bl/logic/service/fight/effect/effect_80.go

37 lines
689 B
Go
Raw Normal View History

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* 损失1/2的体力给于对手同等的伤害
*/
type Effect80 struct {
node.EffectNode
}
func init() {
input.InitEffect(input.EffectType.Skill, 80, &Effect80{})
}
func (e *Effect80) OnSkill() bool {
att := e.Ctx().Our.CurrentPet.GetMaxHP().Div(alpacadecimal.NewFromInt(2))
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: att,
})
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: att,
})
return true
}