package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) /** * 损失1/2的体力,给于对手同等的伤害 */ type Effect80 struct { node.EffectNode } func init() { input.InitEffect(input.EffectType.Skill, 80, &Effect80{}) } func (e *Effect80) OnSkill() bool { att := e.Ctx().Our.CurrentPet.GetMaxHP().Div(alpacadecimal.NewFromInt(2)) e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: att, }) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: att, }) return true }