2025-11-14 00:26:34 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* n回合内每回合使用技能恢复自身最大体力的1/m
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 57, &Effect57{})
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}
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type Effect57 struct {
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node.EffectNode
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}
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// 默认添加回合
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func (e *Effect57) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
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}
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func (e *Effect57) OnSkill() bool {
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2026-01-04 21:41:10 +08:00
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2025-12-06 15:11:42 +08:00
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heal := e.Ctx().Our.CurrentPet.GetMaxHP().Div(e.Args()[1])
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2025-11-15 13:20:42 +08:00
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal)
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2025-11-14 00:26:34 +08:00
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return true
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}
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