package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * n回合内每回合使用技能恢复自身最大体力的1/m */ func init() { input.InitEffect(input.EffectType.Skill, 57, &Effect57{}) } type Effect57 struct { node.EffectNode } // 默认添加回合 func (e *Effect57) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) } func (e *Effect57) OnSkill() bool { heal := e.Ctx().Our.CurrentPet.GetMaxHP().Div(e.Args()[1]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) return true }