2025-11-08 23:20:48 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* n%降低对手所有技能m点PP值,然后若对手所选择的技能PP值为0则当回合对手无法行动
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 39, &Effect39{
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EffectNode: node.EffectNode{},
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})
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}
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type Effect39 struct {
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node.EffectNode
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}
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2025-11-11 05:54:24 +00:00
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func (e *Effect39) OnSkill() bool {
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2026-01-04 21:41:10 +08:00
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2025-11-08 23:20:48 +08:00
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// 概率判定
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ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[0], 100)
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if !ok {
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return true
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}
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2025-11-11 05:54:24 +00:00
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e.Ctx().Opp.DelPP(e.SideEffectArgs[1])
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2025-11-08 23:20:48 +08:00
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return true
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}
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