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bl/logic/service/fight/effect/effect_35.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 惩罚,对方能力等级越高,此技能威力越大
type Effect35 struct {
node.EffectNode
can bool
}
func (e *Effect35) SkillHit() bool {
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
switch e.Ctx().SkillEntity.Category() {
case info.Category.PHYSICAL:
e.Ctx().SkillEntity.Power += (e.Ctx().Opp.GetProp(0, true) + e.Ctx().Opp.GetProp(1, true)) * 20
case info.Category.SPECIAL:
e.Ctx().SkillEntity.Power += (e.Ctx().Opp.GetProp(2, true) + e.Ctx().Opp.GetProp(3, true)) * 20
}
return true
}
// ---- 注册所有效果 ----
func init() {
input.InitEffect(input.EffectType.Skill, 35, &Effect35{})
}