package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 惩罚,对方能力等级越高,此技能威力越大 type Effect35 struct { node.EffectNode can bool } func (e *Effect35) SkillHit() bool { if e.Ctx().SkillEntity == nil { return true } if e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } switch e.Ctx().SkillEntity.Category() { case info.Category.PHYSICAL: e.Ctx().SkillEntity.Power += (e.Ctx().Opp.GetProp(0, true) + e.Ctx().Opp.GetProp(1, true)) * 20 case info.Category.SPECIAL: e.Ctx().SkillEntity.Power += (e.Ctx().Opp.GetProp(2, true) + e.Ctx().Opp.GetProp(3, true)) * 20 } return true } // ---- 注册所有效果 ---- func init() { input.InitEffect(input.EffectType.Skill, 35, &Effect35{}) }