2025-11-20 05:57:29 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* 消除对手回合类效果
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*/
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type Effect180 struct {
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node.EffectNode
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}
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func init() {
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ret := &Effect180{}
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input.InitEffect(input.EffectType.Skill, 180, ret)
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}
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// 命中之后
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func (e *Effect180) OnSkill() bool {
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2026-01-04 21:41:10 +08:00
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2025-11-20 05:57:29 +08:00
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e.Ctx().Opp.CancelTurn(e.Ctx().Our)
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return true
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}
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