package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * 消除对手回合类效果 */ type Effect180 struct { node.EffectNode } func init() { ret := &Effect180{} input.InitEffect(input.EffectType.Skill, 180, ret) } // 命中之后 func (e *Effect180) OnSkill() bool { e.Ctx().Opp.CancelTurn(e.Ctx().Our) return true }