42 lines
844 B
Go
42 lines
844 B
Go
|
|
package effect
|
|||
|
|
|
|||
|
|
import (
|
|||
|
|
"blazing/logic/service/fight/info"
|
|||
|
|
"blazing/logic/service/fight/input"
|
|||
|
|
"blazing/logic/service/fight/node"
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
// 攻击中毒的对手时,自身回复1/n最大体力值
|
|||
|
|
type Effect151 struct {
|
|||
|
|
node.EffectNode
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
func init() {
|
|||
|
|
|
|||
|
|
input.InitEffect(input.EffectType.Skill, 151, &Effect151{})
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 命中之后
|
|||
|
|
func (e *Effect151) OnSkill() bool {
|
|||
|
|
|
|||
|
|
if e.Ctx().Opp.StatEffect_Exist(info.PetStatus.Burned) {
|
|||
|
|
chance := e.EffectNode.SideEffectArgs[0]
|
|||
|
|
success, _, _ := e.Input.Player.Roll(chance, 100)
|
|||
|
|
if !success {
|
|||
|
|
return true
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
} else {
|
|||
|
|
chance := e.EffectNode.SideEffectArgs[1]
|
|||
|
|
success, _, _ := e.Input.Player.Roll(chance, 100)
|
|||
|
|
if !success {
|
|||
|
|
return true
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
r := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Tired))
|
|||
|
|
|
|||
|
|
e.Ctx().Opp.AddEffect(e.Ctx().Our, r)
|
|||
|
|
return true
|
|||
|
|
}
|