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bl/logic/service/fight/effect/effect_136.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* 若Miss则自己恢复1/n体力
*/
type Effect136 struct {
node.EffectNode
}
func init() {
ret := &Effect136{}
input.InitEffect(input.EffectType.Skill, 136, ret)
}
// 命中之后
func (e *Effect136) SkillHit() bool {
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.AttackTime != 0 {
return true
}
heal := e.Ctx().Our.CurrentPet.GetMaxHP().Div(e.Args()[0])
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal)
return true
}