package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * 若Miss则自己恢复1/n体力 */ type Effect136 struct { node.EffectNode } func init() { ret := &Effect136{} input.InitEffect(input.EffectType.Skill, 136, ret) } // 命中之后 func (e *Effect136) SkillHit() bool { if e.Ctx().SkillEntity == nil { return true } if e.Ctx().SkillEntity.AttackTime != 0 { return true } heal := e.Ctx().Our.CurrentPet.GetMaxHP().Div(e.Args()[0]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) return true }