Files
bl/logic/service/fight/effect/effect_125.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
func init() {
t := &Effect125{
EffectNode: node.EffectNode{},
}
input.InitEffect(input.EffectType.Skill, 125, t)
}
type Effect125 struct {
node.EffectNode
}
// 默认添加回合
func (e *Effect125) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func (e *Effect125) DamageLockEx(t *info.DamageZone) bool {
if t.Type != info.DamageType.Red {
return true
}
if t.Damage.Cmp(e.Args()[1]) == -1 {
return true
}
t.Damage = e.Args()[1]
return true
}