package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) func init() { t := &Effect125{ EffectNode: node.EffectNode{}, } input.InitEffect(input.EffectType.Skill, 125, t) } type Effect125 struct { node.EffectNode } // 默认添加回合 func (e *Effect125) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) } func (e *Effect125) DamageLockEx(t *info.DamageZone) bool { if t.Type != info.DamageType.Red { return true } if t.Damage.Cmp(e.Args()[1]) == -1 { return true } t.Damage = e.Args()[1] return true }