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bl/logic/service/fight/effect/effect_113.go

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2025-11-13 23:48:34 +08:00
package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 个体越高,威力越大
// 26+精灵个体值*4有待验证
type Effect113 struct {
node.EffectNode
}
func (e *Effect113) SkillHit() bool {
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if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
//技能威力=【165-65*【当前体力百分比】】,任意体力百分比对应的威力浮动范围∈[-10+10]
e.Ctx().SkillEntity.Power = int(e.Ctx().Our.CurrentPet.Info.Dv * 5)
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return true
}
// ---- 注册所有效果 ----
func init() {
input.InitEffect(input.EffectType.Skill, 113, &Effect113{})
}