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bl/logic/service/player/new.go

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package player
import (
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"blazing/logic/service/common"
"blazing/modules/base/service"
"blazing/modules/player/model"
"time"
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"github.com/panjf2000/gnet/v2"
)
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// 定义刷野间隔常量(可根据业务调整)
const (
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//firstEnterInterval = 7 * time.Second // 首次进图/退出战斗后首次 刷新间隔
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normalRefreshInterval = 10 * time.Second // 正常循环 刷新间隔
)
// NewPlayer 使用 Options 模式创建 Player 实例
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func NewPlayer(opts gnet.Conn) *Player {
p := &Player{
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HavePVPinfo: make([]common.PlayerI, 0),
baseplayer: newbaseplayer(),
}
p.User = service.NewBaseSysUserService()
p.monsters = generateThreeUniqueNumbers()
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p.Done = NewDone(p) //发布订阅事件
p.MapNPC = time.AfterFunc(10*time.Second, func() {
p.GenMonster() //生成野怪
})
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p.MainConn = opts
return p
}
func NewAI_player(i *model.PlayerInfo) *AI_player {
ret := &AI_player{
baseplayer: newbaseplayer(),
}
ret.Info = i
//ret.Info.Nick = xmlres.PetMAP[int(m.ID)].DefName
return ret
}