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bl/logic/service/fight/effect/effect_89.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* n回合内每次造成伤害的1/m会恢复自己的体力
*/
func init() {
t := &Effect89{
EffectNode: node.EffectNode{},
}
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input.InitEffect(input.EffectType.Skill, 89, t)
}
type Effect89 struct {
node.EffectNode
}
// 默认添加回合
func (e *Effect89) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func (e *Effect89) Skill_Use() bool {
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Div(e.Args()[1]))
return true
}