package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * n回合内,每次造成伤害的1/m会恢复自己的体力 */ func init() { t := &Effect89{ EffectNode: node.EffectNode{}, } input.InitEffect(input.EffectType.Skill, 89, t) } type Effect89 struct { node.EffectNode } // 默认添加回合 func (e *Effect89) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) } func (e *Effect89) Skill_Use() bool { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Div(e.Args()[1])) return true }