Files
bl/logic/service/fight/effect/effect_53_90.go

40 lines
747 B
Go
Raw Normal View History

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* n回合内自身造成的伤害为m倍
*/
func init() {
input.InitEffect(input.EffectType.Skill, 90, &Effect90{})
input.InitEffect(input.EffectType.Skill, 53, &Effect90{})
}
type Effect90 struct {
node.EffectNode
}
func (e *Effect90) Damage_Mul(t *info.DamageZone) bool {
if t.Type == info.DamageType.Red {
t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[1])))
}
return true
}
func (e *Effect90) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}