2025-11-14 04:23:50 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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2025-12-05 00:24:02 +08:00
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"github.com/alpacahq/alpacadecimal"
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2025-11-14 04:23:50 +08:00
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)
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/**
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* n回合内,自身造成的伤害为m倍
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*/
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func init() {
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2025-11-14 06:14:49 +08:00
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input.InitEffect(input.EffectType.Skill, 90, &Effect90{})
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input.InitEffect(input.EffectType.Skill, 53, &Effect90{})
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2025-11-14 04:23:50 +08:00
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}
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type Effect90 struct {
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node.EffectNode
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}
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func (e *Effect90) Damage_Mul(t *info.DamageZone) bool {
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if t.Type == info.DamageType.Red {
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2025-12-05 00:24:02 +08:00
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t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[1])))
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2025-11-14 04:23:50 +08:00
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}
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return true
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}
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func (e *Effect90) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
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}
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