package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) /** * n回合内,自身造成的伤害为m倍 */ func init() { input.InitEffect(input.EffectType.Skill, 90, &Effect90{}) input.InitEffect(input.EffectType.Skill, 53, &Effect90{}) } type Effect90 struct { node.EffectNode } func (e *Effect90) Damage_Mul(t *info.DamageZone) bool { if t.Type == info.DamageType.Red { t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[1]))) } return true } func (e *Effect90) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) }