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bl/logic/service/fight/effect/effect_472.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 472 - 若对手处于XX状态则每次攻击造成的伤害都将恢复自身体力
type Effect472 struct {
node.EffectNode
}
func (e *Effect472) Skill_Use() bool {
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if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { // 对手处于异常状态
// 造成的伤害恢复自身体力
damageDone := e.Ctx().Our.SumDamage
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damageDone)
}
return true
}
func init() {
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input.InitEffect(input.EffectType.Skill, 472, &Effect472{})
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}