package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 472 - 若对手处于XX状态则每次攻击造成的伤害都将恢复自身体力 type Effect472 struct { node.EffectNode } func (e *Effect472) Skill_Use() bool { if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { // 对手处于异常状态 // 造成的伤害恢复自身体力 damageDone := e.Ctx().Our.SumDamage e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damageDone) } return true } func init() { input.InitEffect(input.EffectType.Skill, 472, &Effect472{}) }