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bl/logic/service/fight/effect/effect_452.go

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2026-03-07 23:54:01 +08:00
package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 452 - n回合内自身所有攻击造成的伤害都将为自己恢复体力
type Effect452 struct {
node.EffectNode
}
func (e *Effect452) Skill_Use() bool {
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damageDone := e.Ctx().Our.SumDamage
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damageDone)
return true
}
func (e *Effect452) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func init() {
input.InitEffect(input.EffectType.NewSel, 452, &Effect452{})
}