package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 452 - n回合内自身所有攻击造成的伤害都将为自己恢复体力 type Effect452 struct { node.EffectNode } func (e *Effect452) Skill_Use() bool { damageDone := e.Ctx().Our.SumDamage e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damageDone) return true } func (e *Effect452) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) } func init() { input.InitEffect(input.EffectType.NewSel, 452, &Effect452{}) }