Files
bl/logic/service/fight/effect/effect_426.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
func init() {
t := &Effect426{
EffectNode: node.EffectNode{},
}
input.InitEffect(input.EffectType.Skill, 426, t)
}
type Effect426 struct {
node.EffectNode
}
// 默认添加回合
func (e *Effect426) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func (e *Effect426) SkillHit_ex() bool {
//fmt.Println(e.Ctx().SkillEntity)
if e.Ctx().SkillEntity == nil {
return true
}
success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100)
if !success {
return true
}
e.Ctx().SkillEntity.SetMiss()
return true
}