package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) func init() { t := &Effect426{ EffectNode: node.EffectNode{}, } input.InitEffect(input.EffectType.Skill, 426, t) } type Effect426 struct { node.EffectNode } // 默认添加回合 func (e *Effect426) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) } func (e *Effect426) SkillHit_ex() bool { //fmt.Println(e.Ctx().SkillEntity) if e.Ctx().SkillEntity == nil { return true } success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100) if !success { return true } e.Ctx().SkillEntity.SetMiss() return true }