2026-03-07 23:54:01 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 415 - 若造成的伤害大于m点,则自身恢复n点体力
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type Effect415 struct {
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node.EffectNode
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}
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2026-03-08 20:07:59 +08:00
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func (e *Effect415) Skill_Use() bool {
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2026-03-07 23:54:01 +08:00
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damageThreshold := int(e.Args()[0].IntPart())
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healAmount := e.Args()[1].IntPart()
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if e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(damageThreshold))) > 0 {
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, alpacadecimal.NewFromInt(int64(healAmount)))
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 415, &Effect415{})
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}
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