package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // 415 - 若造成的伤害大于m点,则自身恢复n点体力 type Effect415 struct { node.EffectNode } func (e *Effect415) Skill_Use() bool { damageThreshold := int(e.Args()[0].IntPart()) healAmount := e.Args()[1].IntPart() if e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(damageThreshold))) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, alpacadecimal.NewFromInt(int64(healAmount))) } return true } func init() { input.InitEffect(input.EffectType.NewSel, 415, &Effect415{}) }