2026-03-07 22:24:54 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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func init() {
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input.InitEffect(input.EffectType.Skill, 414, &Effect414{})
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}
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type Effect414 struct {
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node.EffectNode
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}
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// 使用技能时,不可被继承,继承Miss和Hit就行
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func (e *Effect414) OnSkill() bool {
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if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[2].IntPart())) {
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2026-03-08 23:24:18 +08:00
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e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.Args()[0].IntPart()), int8(e.Args()[1].IntPart())*2)
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2026-03-07 22:24:54 +08:00
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} else {
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2026-03-08 23:24:18 +08:00
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e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.Args()[0].IntPart()), int8(e.Args()[1].IntPart()))
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2026-03-07 22:24:54 +08:00
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}
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return true
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}
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