Files
bl/logic/service/fight/effect/effect_414.go

28 lines
654 B
Go
Raw Normal View History

2026-03-07 22:24:54 +08:00
package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
func init() {
input.InitEffect(input.EffectType.Skill, 414, &Effect414{})
}
type Effect414 struct {
node.EffectNode
}
// 使用技能时不可被继承继承Miss和Hit就行
func (e *Effect414) OnSkill() bool {
if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[2].IntPart())) {
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.Args()[0].IntPart()), int8(e.Args()[1].IntPart())*2)
2026-03-07 22:24:54 +08:00
} else {
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.Args()[0].IntPart()), int8(e.Args()[1].IntPart()))
2026-03-07 22:24:54 +08:00
}
return true
}