package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) func init() { input.InitEffect(input.EffectType.Skill, 414, &Effect414{}) } type Effect414 struct { node.EffectNode } // 使用技能时,不可被继承,继承Miss和Hit就行 func (e *Effect414) OnSkill() bool { if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[2].IntPart())) { e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.Args()[0].IntPart()), int8(e.Args()[1].IntPart())*2) } else { e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.Args()[0].IntPart()), int8(e.Args()[1].IntPart())) } return true }